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Mathematics for 3D Game Programming and Computer Graphics
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TecnologíaISBN | 9781584500377

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Product details
Pages: 382 pages
Author: Eric Lengyel
Publisher: Charles River Media
ISBN: 9781584500377
Format: tapa dura
Language: en
Release date: 18/12/2001
ISBN: 9781584500377
Synopsis of Mathematics for 3D Game Programming and Computer Graphics
Este libro ilustra los conceptos matemáticos que un desarrollador de juegos necesitaría para desarrollar un motor 3D de calidad profesional. Aunque el libro está orientado a aplicaciones en el desarrollo de juegos, muchos de los temas atraen a intereses generales en gráficos 3D. Comienza en un nivel bastante básico en áreas como la geometría vectorial y el álgebra lineal, y luego avanza a temas más avanzados en 3D.
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Recommended by JuliaAbout the author

Eric Lengyel
Eric Lengyel is a computer scientist specializing in computer graphics, game engine development, and geometric algebra. He holds a Ph.D. in computer science from the University of California, Davis and a master's degree in mathematics from Virginia Tech, where he also competed in cross-country and track and field.
Since 199814 titles published28 writing
View full profileBest-selling books in Programming and Languages
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