
by Alberto Simões · FCA · tapa blanda · ISBN 9789727228836

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This book provides a practical introduction to game development using the Unity 3D engine. Through a complete project, the reader is guided from terrain modeling and character animation to the implementation of graphical interfaces and physics systems, using the C# programming language. The work is ideal for both experienced programmers looking to explore Unity's potential and students or enthusiasts who want to learn to program by creating a game. The content covers essential topics such as collision detection, particle systems, sound reproduction, and state machines, providing a solid foundation for game development across various platforms.

Tapa blanda
