
by André LaMothe · Prentice Hall Iberia · tapa blanda · ISBN 9780672305627

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This book is a practical guide designed to teach the fundamentals of game development in a structured way. Through daily lessons, the reader will learn to create their own game software, mastering essential techniques such as joystick handling, VGA graphics implementation, animation, and special effects. It is an ideal resource for those looking to get started in game programming with a step-by-step approach.
The book includes a CD-ROM with development tools, game engines, and practical examples that facilitate learning. Written by André LaMothe, this manual is a classic for computer enthusiasts who want to understand the logic behind game creation from scratch.

Tapa blanda
